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June update

ยท 2 min read
Prince Owen
Developer

Consider this a prologue to my next release ๐Ÿš€

What's Done โœจโ€‹

  • Better rollback system
  • Formatted text (Colors were translated from Tailwind)
  • Animated text effects
  • Choice with requirements
  • Improved game element definition (title, schedule, music)
  • Major system redesigns, bug fixes and code refactoring

Dev-kitโ€‹

  • Pinned/Dockable UI Panels
  • Full project search
  • Improved language support (Format on save, foldable sections)

โŒ› What's the hold up?โ€‹

  • Cohesion
  • Pending asset generation improvements (resolution, packing)
  • Further testing and simulation (quests, save/load, cloud sync)
  • Offline Gameplay

๐Ÿ™‹โ€โ™‚๏ธ Before you askโ€‹

Why the wavy text?

It was inspired by Katana Zero. I plan to add more styles (i.e screen shakes, sounds, character reactions) in the coming months. Babus Games also applies a few of those antics in their games. It made me quite jealous.


Where's the link for this update?

I don't want to make any releases at the moment. I'm in the middle of, for lack of a better term, game engine surgery. I'm still putting all the pieces together


I can't trust that this is a real update since there is no product to test.

That's not exactly a question.

But fine, If you insist, here you go. Rollback to the moon and back it doesn't break, but that's all you get for the meantime.