June update
ยท 2 min read
Consider this a prologue to my next release ๐
What's Done โจโ
- Better rollback system
- Formatted text (Colors were translated from Tailwind)
- Animated text effects
- Choice with requirements
- Improved game element definition (title, schedule, music)
- Major system redesigns, bug fixes and code refactoring
Dev-kitโ
- Pinned/Dockable UI Panels
- Full project search
- Improved language support (Format on save, foldable sections)
โ What's the hold up?โ
- Cohesion
- Pending asset generation improvements (resolution, packing)
- Further testing and simulation (quests, save/load, cloud sync)
- Offline Gameplay
๐โโ๏ธ Before you askโ
Why the wavy text?
It was inspired by Katana Zero. I plan to add more styles (i.e screen shakes, sounds, character reactions) in the coming months. Babus Games also applies a few of those antics in their games. It made me quite jealous.
Where's the link for this update?
I don't want to make any releases at the moment. I'm in the middle of, for lack of a better term, game engine surgery. I'm still putting all the pieces together
I can't trust that this is a real update since there is no product to test.
That's not exactly a question.
But fine, If you insist, here you go. Rollback to the moon and back it doesn't break, but that's all you get for the meantime.